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Tuesday, July 31. 2001 - 18:53 EST
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Mike_Haggar
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Final Burn Kaillera Alpha 3 + 0.128 Released!
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Final Burn Kaillera Alpha 3 + 0.128 is my release of Final Burn with Kaillera and support for ALL decrypted CPS-2 games... It's build on the Final Burn, Final Burn Alpha 0.126 & Final Burn Kaillera sourcecode.
It's not tested 100%, so don't expect everything to work...
News:
+ Added Final Fight USA 900112
+ Added Street Fighter II - The World Warrior Japan 910214
+ Added Street Fighter II - The World Warrior USA 910206
+ Added Street Fighter II - The World Warrior USA 910214
+ Added Street Fighter II - Championship Edition Accelerator Pt.II
+ Added Street Fighter II - Championship Edition Japan 920513
+ Added Street Fighter II - Championship Edition USA 920313
+ Added Street Fighter II - Championship Edition USA 920513
+ Added Street Fighter II - Championship Edition Red Wave
+ Added Street Fighter II Turbo - Hyper Fighting Japan 921209
+ Added Street Fighter Zero (CPS changer) Japan 951020
+ Added Strider Hiryu Japan Set 1
+ Added Strider Hiryu Japan Set 2
- Fixed CPS-1 rom names so they match the MAME equals
Get it right here.
*UPDATE* This project is dead. I've sendt my CPS-1 sourcecode to the author of Final Burn Alpha.
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Tuesday, July 31. 2001 - 16:45 EST
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Mike_Haggar
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NNNesterJ 0.20a Released!
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NNNesterJ is a unofficial build of the NES emulator nester for Windows.
News:
- fixed movie play.
Get it from this page.
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Tuesday, July 31. 2001 - 16:30 EST
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Mike_Haggar
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PinMAME & Visual PinMAME 1.0 Beta 1 Released
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PinMAME and Visual PinMAME are pinball emulators for Windows.
PinMAME News:
Bugs Fixed
-Fixed bad CRC for Algar and Alien Poker
-Fixed display output for Algar and Alien Poker to 7 Digits
-Adjusted Elvira layout to be same as Harley Davidson
-Fixed System 7 sound (Games using speech still not working)
-Reorganized/Cleaned up Data East drivers and coding.
-Fixed Jackbot 1.0R CRC errors.
-Fixed Mousin Around CRC errors.
-Reversed BK2K and Earthshaker flipper switches
-Fixed doubled missing ROM message for Bally Harley Davidson [Steve Ellenoff]
-Corrected switch handling in HandleMech for Indiana Jones
-Fixed System 6 sound issues
-Fixed Williams WPC bug causing sloppy flipper reaction
-Corrected antialias bug if set to 0 [WPCMAME Author]
New Features
-Gottlieb System80, System80a, System80b emulation [still a lot to be done though] [Tom Haukap] [Steve Ellenoff]
-Gottlieb System80, System80a Preliminary Sound emulation (two boards: sound/sound&speech)
-Added getMech() support for BOP [Tom Haukap]
-Sega/Stern Whitestar System emulated [no sound support]
-Data East Sound emulated for games not using a BSMT2000 chip (Thanks to Worf for all the help!)
-Gottlieb System 3 preliminary emulation [not working]
-Stern MPU-200 Support [not working]
-Driver Support for all Data East games added
-Driver Support for all Sega/Stern games added (except Austin Powers)
-Monster Bash sound rom support!
-Jackbot sound rom support!
-Jackbot Belgium/Canada clone added.
-The Shadow sound rom support! (Thanks Ian for the roms)
-Added correct crc for known good working Mousin Around roms.
-Created new bugs.txt file for easier tracking and organization. [Steve Ellenoff]
-Data East, Sega, Stern DMD Support for games using 128x32 Display! (still some minor issues) [Steve Ellenoff] [Tom Haukap]
-Data East DMD Support for games using 128x16 Display! (Again BIG Thanks to Worf!) (still some minor issues) [Steve Ellenoff] [Tom Haukap]
-Flippers correctly disabled for Williams Non-Fliptronics Games [Steve Ellenoff] [WPCMAME Author]
-Bally MPU-35 & MPU-17 games now working
-Bally MPU-35 & MPU-17 sound support
-Bally Sound Modules 51 & 56 sound support [preliminary]
-Bally drivers added: Dolly Parton, Xenon, Kiss, Harlem Globetrotters, Paragon & MANY MORE!
-New mechanics handler that simplifies addition of game mechanics
-Core now has support for drivers that do not have a version #
-HandleMech and GetMech support added for The Shadow
-Improved GetMech() to return Turbo Position for Indy 500
-Non-fliptronics flippers no longer stay up at game end or tilt
-Segment displays no longer displays A-E
-Core now prints last activated solenoid in simulator view
-GI status (on/off) displayed in simulator view
-Solenoids 37-40 now work as intended (mirror at 41-44 for compatability)
-Williams WPC: Solenoids 33-36 now smoothed if not used for flippers.
-Williams System 7 rewritten to use PIAs (Side effect: special solenoids and sound/speech works better)
-Jokerz! now work (stereo soundboard not emulated)
-Time fantasy: display layout added
-IJ: Corrected handlemech
-Road Show: ROM Lx4 added
-T2: updated to new mech handler. Added non-linear movement to gun
-ToM: Rom 1.2 added
-WW: updated to new mech handler
-CV: Added ringmaster mech handler
-DM: Added ROM Px5
-I500: Turbo index switch only updated if mech = 3
-MB: updated to new mech handler for frankenstein, dracula and bank
-SC: Added lights 65-112
-TS: Added mechanics handler for mini PF
-W?D: Added prototype mechanics handler for reels
-Codebase updated to MAME037B16 [WPCMAME Author]
-Expanded sounds.dat file from Dorsola, includes mapped sounds for IJ and RS. [Dorsola]
Visual PinMAME News:
-Updated Visual PinMAME to 1.0 Beta 1 release of PinMAME Source Code
-Errors reading zipped roms(wrong compression for example), are now reported to user.
-Corrected occasional problems when dragging window with mouse.
-New Compact DMD Option added to Game Options
-New Double Size DMD Option added to Game Options
-New Anti-Alias % DMD Option added to Game Options (only works for Williams WPC games)
-New HTML Installation Guide included with distribution.
-Microsoft MSSTDFMT package included with distribution for users missing this file.
Get them both at this page.
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Tuesday, July 31. 2001 - 16:24 EST
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Mike_Haggar
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Hoxs64 0.6a BETA Released!
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Hoxs64 is a Commondore 64 emulator for Windows.
News:
Fixed CIA2 ports to read highs when DDR set to input. Beamrider now works.
Get it from this page.
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Tuesday, July 31. 2001 - 16:18 EST
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Mike_Haggar
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RockNES 1.951 (DOS) & RockNESX 2.0 Beta 3 (Windows) Released!
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RockNES is a NES emulator for multiple platforms. This time the DOS and Windows builds has been updated.
DOS News:
* Fixed mapper #44 (tested);
* Fixed GameGenie codes (I hope);
* Added a configurable joypad button to quit the emulator. Edit the config file (rnsetup.ini) and look for ASSIGNMENTS, -quit_emulation_button;
* Added support to dump CHR locations of VROM type (preliminary);
* Documentation updated.
Windows News:
* Added a fast SuperEAGLE/2xSai Engine
Get it from this page.
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Tuesday, July 31. 2001 - 16:11 EST
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Mike_Haggar
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Final Burn Kaillera Alpha 3 Released!
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Final Burn Kaillera is a unofficial build of the CPS-1 & CPS-2 emulator Final Burn for Windows with added netplay support.
News:
- players no more have to use default keys (thanks to Dave)
- it should also enable everyone to use joypads and prevent a lot of desynchs.
Get it from this page.
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Tuesday, July 31. 2001 - 05:03 EST
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Mike_Haggar
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ACE 1.2b Released!
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ACE is a CPS-1 & CPS-2 emulator for Windows.
News:
- Sound is now stereo (thank god 8-)
- Added a bunch of configurable options from the ace.ini file. With 22050 sound frequency all CPS1 games are also playable at full speed on my pc.
- Fixed a really minor rowscroll problem.
- Hopefully solved the 32bpp-only problem.
Get it from this page.
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Tuesday, July 31. 2001 - 05:01 EST
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Mike_Haggar
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VICE 1.7 Released!
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VICE is a Commondore 64, Commondore 128, VIC20, PET & CBM-II emulator for multiple platforms. The DOS, Windows, RISC OS & BeOS version got updated.
Commondore 64 Changes:
- REU support has been rewritten to support different types and images.
- Fixed a processor emulation bug which caused a crash in Summer Games II.
- Fixed a snapshot bug causing Castles of Dr. Creep to quit after the snapshot has been restored.
Commondore 128 Changes:
- REU support has been rewritten to support different types and images.
- Added support for internal and external function ROM images.
- Tape emulation has been added.
- Added register 26 support to VDC emulation to make LUnix work.
- Support for the CAPS key has been added.
- There is a limited C64 mode now.
VIC20 Changes:
- VIC video emulation now almost cycle exact (try vimm or vvv demos) NTSC video mode is supported.
CBM-II Changes:
- Implemented a C510 (aka P128) emulation, using the existing VIC-II emulation.
- Fix a couple of bugs in the CBM-II emulation (C610-C720).
Drive changes:
- Implemented experimental DOS1 (670 blocks free) support with CBM 2040 emulation.
- The read-only bit of the 1581 disk drive is emulated now.
Get it from this page.
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Tuesday, July 31. 2001 - 04:51 EST
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Mike_Haggar
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Dega 1.02 Released!
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Dega is a Sega Master System & Game Gear emulator for Windows.
News:
+ Fixed these games: Rainbow Islands (SMS), Sega Chess (SMS), Xenon 2 (SMS), Ax Battler - A Legend of Golden Axe (GG), Faceball 2000 (GG), Gun Star Heroes (GG), Monster Truck Wars (GG), Out Run (GG), Ultimate Soccer (GG).
Get it from this page.
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Tuesday, July 31. 2001 - 04:50 EST
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Mike_Haggar
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[pec] Cheat Database Editor 1.61 Released!
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[pec] Cheat Database Editor is a tool to edit the database file for the Playsation emulator cheat program [pec] for Windows.
News:
- Improved the import engine for changes in the HTML code of GameBuster and GSCCC.
- Import of codes with wildcards (but requires that you enter manually the extended codes)
Get it from this page.
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Tuesday, July 31. 2001 - 04:48 EST
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Mike_Haggar
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RockNES 1.950 (DOS) Released!
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RockNES is a NES emulator for multiple platforms. This time the DOS version got updated.
News:
* Fixed $6000-$7FFF CPU bank I/O, many broken mappers are working again;
* Fixed a bug on $4003/$4007 writes (sound regs);
* Fixed the number of CPU cycles per sound sample;
* Fixed color emphasis (setting a palette range with no v-sync), the CMC80's demo works fine;
* Fixed NES movie status flag (damn it);
* Added mapper #44 (1991 Super HiK 7 in 1 384K), untested;
* Enabled 8 sprites per scanline limitation (fixes some games);
* Scanline #0 is being displayed again;
* Fixed pattern table offsets dumping (seeks all VideoRAM banks);
* Fixed a major problem with directories setup;
* Fixed bitmap centering when using SuperEAGLE;
* Re-added kritz' GameGenie core, slightly changed;
* Game information dumping slightly improved (+path and +EOF string);
* Changed the config file extension from rnsetup.CFG to rnsetup.INI;
* Usual cosmetic changes and minor bugs fixed;
* Documentation slightly updated.
Get it from this page.
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Tuesday, July 31. 2001 - 04:44 EST
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Mike_Haggar
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VisualBoyAdvance 0.2 Released!
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VisualBoyAdvance is a Gameboy Advance emulator for Windows.
News:
- fixed some bugs in graphics and thumb emulation
- added missing graphics features
- fixed bug in VBlankIntrWait and ArcTan2
- pause/reset
- save states
- joystick support and configuration
- sound options
- BIOS file selection and usage
- screen capture button
- speedup button
- 1x, 2x, 3x and 4x sizes (and resizable window)
- 16-bit, 24-bit and 32-bit modes support
Get it from this page.
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Monday, July 30. 2001 - 14:16 EST
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Kojote
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CostumGB V 0.006
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CostumGB was updated to Version 0.006! Since I do not know Japanese I can't tell you whats new ;) But see by yourself...
CustumGB Homepage
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Monday, July 30. 2001 - 03:39 EST
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Mike_Haggar
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New MAMED Release!
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MAMED is a build of the arcade emulator MAME for Dreamcast.
MAMED changes:
Fixed floating point calculations, fixes some sound emulation and vector games and background png image loading. Games which use the 68K are marked with all CAPS, cause the 68K cpu isn't in this release (saves about 1MB or RAM). If you select a game and it doesn't run you selected a game that uses 68K, you ran out of RAM, you don't have the correct rom set for MAME core 37b6, you selected a clone rom set and you don't have the parent set on the same CD. If a game doesn't have correct sound you might need samples, some games that don't require samples now did require them for this older version of the MAME core. I now support both 8 & 16 bit graphics modes. In 16 bit, if possible I avoid using lookup tables and use direct copy which is much faster (BTW the compiler lib built-in memcpy() is way slow, avoid in your own stuff if possible). Use 8-bit for larger games that require more memory. I also added an new graphics mode that tries to scale a little better. You can run MAMED from the command line with a rom name argument to create a self boot single game CD if you wish. Rescanning of the CD is only done when you select "RESCAN". You can put a snap directory on the CD and the png file corresponding to the rom name is displayed in the background in the game list menu (looks really nice BTW). There is preliminary support for a config file on the CD called MAME.CFG you can use it if you like. Overall stability should be improved and many more games that didn't run before should run now. If you screw up your boot disk but do manage to get KOS on there I will run KOSH which is built into the KOS image in /rd. And finally the X & B buttons are swapped from the last release.
Know MAMED problems:
68K emulation doesn't work, duh? Sometimes sound startup and shutdown is not in sync with the HW and can cause the Dreamcast to reset, I'm looking into it, can cause some games to fail at startup or shutdown at random. There are a few games that should work that don't, playchoice10 comes to mind, I'm working on it. Cheat, History, Hiscore, Mameinfo are not working, don't even try and put the file on the CD. Memory fragmentation needs to be improved to avoid crashes and allow switching to other packs.
KOS changes:
Increased the iso9660 disk cache from 32K to 128K (should hold any size rom disk you stick in, I might reduce it a bit in the future but I have room for the moment). Memory allocation that fails no longer reset the dreamcast (the MAME source code is pretty good and can recover correctly from out of memory conditions). Memory can still get fragmented after using MAMED for a while and cause out of memory conditions and even crashes. I also adjusted the stack ceiling from 64K to 128K to avoid stack overflow problems.
Get it from this page.
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Monday, July 30. 2001 - 03:19 EST
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Mike_Haggar
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NNNesterJ 0.20 Released!
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NNNesterJ is a unofficial build of the NES emulator nester for Windows.
News:
- support 4 players movie (can not play UOnester)
- changed controller configurations
- changed Frame skipping
- add "sleep off"
- fixed reading Archive
- fixed some mapper
- add "not freamskip when diskaccess"
Get it from this page.
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Monday, July 30. 2001 - 03:11 EST
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Mike_Haggar
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MEKA 0.58 Released!
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MEKA is a SG-1000, SC-3000, Sega Mark III, Sega Master System, Sega Game Gear, Colecovision & Othello Multivision emulator for DOS.
News:
- Added PSG sound logging to WAV files, accessible from the Sound menu.
- Rewrote messaging system, added localization support. Moved all messages to an external file, MEKA.MSG. You can now change 95% of the texts used in Meka, and translate it to the language of your choice. I am however NOT YET sure about how accents will work, since it depends on the font used. This feature required a pass on all existing code and so took plenty of time to do (10+ hours), I might have screwed a few messages during the change, so be sure to send me an e-mail if you notice anything unusual.
- Implemented a VDP quirk found in Master System 2 but not Master System 1 or Game Gear, discovered by Charles Mac Donald (thanks Charles!). This one fixes Cosmic Spacehead *BUT* might screws up few other games. I did a bit of testing but couldn't do them all again, so please report if you notice anything unusual with another game.
- Improved hardware sprite collision accuracy, fixed a bug in some cases where it was previously framerate dependant, and rewrote the whole code in assembly.
- Changed initializations messages and some other messages.
- Fixed an incorrect numbers of TV lines in PAL/SECAM TV emulation (due to a typo - thanks goes to cgfm2 for pointing me this stupid error!), allowing removal of a few custom MEKA.NAM parameters (Daffy Duck in Hollywood..).
- Fixed the annoying bug that caused crashes on startup under DOS when sound was enabled.
- Fixed a minor bug in Codemaster mapper emulation, that affected the checksum check of 'Drop Zone' (although the game worked).
- Fixed crash when using a patch defined in MEKA.PAT that write outside of any existing data.
- Added (very) quick and (very) dirty frame-per-frame advance by pressing ALT-F12. In fact, it will unpause the game then pause it back next frame.
- Updated Colecovision compatibility list and added some product IDs, thanks to Tincho DJ. The current state with Colecovision games is: a mess :( Someone will lots of Colecovision knowledge would be very helpful to help sorting out all bad dumps, testing games and redumping others.
Get it from this page.
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Monday, July 30. 2001 - 03:08 EST
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The_Fox
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ACE v1.2a Released!
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Friol, author of ACE (CPS1/2 emulator for Win9x) has updated his ACE emulator to version 1.2a (that was a quick update heh), here's whats new:
- I realized that I was emulating too much! M68k core was in fact overloaded of features - that I obviously removed this late at night obtaining *Full framerate* with sound in all CPS2 games on my pentium 450!
Download ACE v1.2a at the above link :)
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Monday, July 30. 2001 - 03:07 EST
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Mike_Haggar
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Unofficial Boycott Advance 0.21 Released!
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Unofficial Boycott Advance is a Gameboy Advance emulator, and as the title says it's a unofficial release.
Summary of new features:
- (WIN32) Debugger enhancments (Dysfunction)
- (WIN32) New menu items/features (Dysfunction)
- (WIN32) Frame Skip (Perfect Dark)
- (WIN32) Speed limiter (Perfect Dark)
- (WIN32) Joystick Support (Perfect Dark)
- GBA Timer Implementation (Dysfunction)
- GBA DMA Implementation (Dysfunction)
- GBA PCM Sound Implementation (Dysfunction)
- GBA Rotate/Zoom Implementation (Dysfunction)
- GBA Unified memory system (Dysfunction)
- GBC Sound Implementation (Ming-yu Shih)
- Many optimisations (Richard Bannister)
- LSB Compatibility code (Richard Bannister)
- Updated ROM Load/save code (Richard Bannister)
- Opcode & GFX fixes (Simon Singh)
- Alpha Blend fixes (Gollum)
Get it from this page.
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Monday, July 30. 2001 - 03:02 EST
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Mike_Haggar
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Dega 1.01 Released!
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Dega is a Sega Master System & Game Gear emulator for Windows.
News:
+ Added import and export of Meka format states (.S00)
+ Added SMS battery ram saving. Battery ram is saved to saves\gamename.sav (this is also in the same format as Meka, and probably all other SMS emulators)
+ Fixed PAL and NTSC Z80 timing. Speech should now be the correct pitch always.
* Enhanced sound is now disabled by default.
+ Added auto load/save state function. If turned on, this will automatically save the state (in Meka format) to saves\gamename.s0a when you exit the game, and will automatically load it up when you start the game again.
Get it from this page.
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Monday, July 30. 2001 - 03:00 EST
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Mike_Haggar
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Final Burn 0.123 Released!
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Final Burn is a arcade emulator for Windows.
News:
+ Added G-Loc (incomplete)
+ Added Street Fighter Zero 3
+ Added Strider
+ Added Super Puzzle Fighter 2 X
+ Released source code (see www.finalburn.com for details)
Get it from this page.
Note: This is just a compile of the released sourcecode, Final Burn is still dead.
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Monday, July 30. 2001 - 02:58 EST
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The_Fox
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Emuunlim.com Welcomes ACE !
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We would like to welcome Friol, author of ACE (CPS1/2 emulator for Win9x) to Emulators Unlimited. Friol has also released a new version (1.2) of the emulator to tie in with the move, here's whats new:
- Added QSound in CPS2 games.
- Added Capcom Sports Club Japan (970722).
- Added Street Fighter Alpha (950627).
- Sprite drawing code modified - it should be better, not perfect jet.
- "Optimized" all tile drawing - now ffight gets 80 fps without sync.
- Finally added rowscroll!
Download ACE v1.2 at the above link :)
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Sunday, July 29. 2001 - 03:34 EST
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DrSteveW
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SoftMac XP
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emulators inc. have released SoftMac XP and it's now up and running for purchase. It features Windows XP support and "drag and drop" support for PC <> Mac file copying. Prices start at $99.95 which seems a lot but if Mac emulation is something you use (I do) then it may be worth considering. Go check it out right here:
emulators inc. SoftMac XP Homepage
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Sunday, July 29. 2001 - 01:51 EST
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Mike_Haggar
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Final Burn Kaillera 0.123 Alpha 2
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Final Burn Kaillera is a unofficial build of the Arcade emulator Final Burn for Windows with added Kaillera support.
News:
- fixed "always launch 19xx" bug
Get it right here.
You can also check out this message board thread if you want help or updates.
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Sunday, July 29. 2001 - 01:49 EST
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Mike_Haggar
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DelphiSpec 0.3 Released!
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DelphiSpec is a Sinclair Spectrum emulator for Windows, ported from the Visual Basic emulator vbSpec to Borland Delphi.
News:
- Fixed runtime error when changing display size
- Fixed runtime error when emulator started without ROMs
- Fixed combobox in General Settings to be of type csDropDownList
- Fixed hyperlink handling in About box
- Implemented logic for stopping/restarting z80 when application loses/gains focus
- Emulator uses higher thread priority THREAD_PRIORITY_HIGHEST (2 above normal) and does not call Application.ProcessMessages. This helps with slower/older/crappy display card machines.
Get it right here.
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Sunday, July 29. 2001 - 01:44 EST
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Mike_Haggar
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Unofficial Snes9xWin 1.37c (Beta 9.9.4)
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The unofficial Snes9xWin is a unofficial build of the Super Nintendo emulator Snes9x for Windows based on the 1.37c sourcecode.
I don't know what's new since the page is in Japanese.
Get it from this page.
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Sunday, July 29. 2001 - 01:41 EST
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Mike_Haggar
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BNSF 2.4 Released!
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BNSF is a NSF Sound Player for DOS.
News:
- sound core from RockNES 1.950 (unreleased);
- added ZIP/GZ support;
- massive update, usual bug fixes and cosmetic changes.
Get it from this page.
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Sunday, July 29. 2001 - 01:35 EST
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Mike_Haggar
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z26 1.46 Released!
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z26 is a Atari 2600 emulator for DOS.
News:
1. Improved emulation of undocumented TIA reads.
2. Correct frame rate display on fast computers.
3. Fixed scroll bar positioning in help screens.
4. Added documentation on how to get z26 to work properly on motherboards with built in legacy sound support that sucks, like the ASUS A7M266. The solution is to get a PCI sound card that works. ;-)
Get it from this page.
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Sunday, July 29. 2001 - 01:32 EST
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Mike_Haggar
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Official Nemu64 INI 2.2.1 Released!
|
The official Nemu64 INI is the INI file you need to run games in the Nintendo 64 emulator Nemu64 for Windows.
News:
- Jikkyou Powerful Pro Baseball Basic 2001 (JAP) = Playable
- Top Gear Hyper Bike (JAP) = Doesnt work
Get it from this page.
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Sunday, July 29. 2001 - 01:29 EST
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Mike_Haggar
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BGB 0.5 Released!
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BGB is a Gameboy emulator for Windows.
News:
- Added hicolor GBC graphics engine.
- Added background priority support.
- Added MBC3 timer emulation.
- Problems solved, more roms run correctly.
- Wait-loop detection, some games run faster.
- Maximum frameskip option.
- BackGround map vram viewer.
- Minor changes.
Get it from this page.
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Sunday, July 29. 2001 - 01:27 EST
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Mike_Haggar
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GoodWSx 0.999.3 Released!
|
GoodWSx is a tool to check if you got all know Bandai Wonderswan/WS Color roms, if any of your roms are bad and much more. This version has 131 entries
Recent Additions:
- Oops, little data typo, could not get to 0 missing.. can now
- Updated Missing list
Get it right here.
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Sunday, July 29. 2001 - 01:25 EST
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Mike_Haggar
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GoodSNES 0.999.4 Released!
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GoodSNES is a tool to check if you got all know Super Nintendo roms, if any of your roms are bad and much more. This version has 3755 entries.
Recent Additions:
- new PAL dump
- removed H-Vball until its formally released
Get it right here.
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Sunday, July 29. 2001 - 01:19 EST
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Mike_Haggar
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YAME 0.37 Released!
|
YAME is a NES, SNES, Gameboy & TG-16 emulator with binaries for Linux, BeOS, MacOS, FreeBSD, Windows & Susie 32bit plugin. This time the Windows, Susie 32bit plugin & Linux versions got updated.
I don't know what's new since the page is in Japanese.
Get it from this page.
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Friday, July 27. 2001 - 18:38 EST
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Mike_Haggar
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Daedalus-Lkb 0.07b-Lkb3 Released!
|
Daedalus-Lkb is a modified version of the Nintendo64 emulator Daedalus that runs under Windows.
Changes:
- Support for savestates in Project64 format
Get it from this page.
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Friday, July 27. 2001 - 18:36 EST
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Mike_Haggar
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MAME Very Easy Run 2.1 Released!
|
MAME Very Easy Run is a simple Windows frontend for the arcade emulator MAME.
News:
* MAVER configuration panel bug fixed.
Get it from this page.
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Friday, July 27. 2001 - 18:34 EST
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Mike_Haggar
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CustomGB 0.005 Released!
|
CustomGB is a Gameboy emulator for Windows.
I don't know what's new since the page is in Japanese.
Get it from this page.
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Friday, July 27. 2001 - 14:39 EST
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The_Fox
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Emuunlim.com Welcomes THE SPECCY ZONE!
|
| We would like to welcome Matt, webmaster of THE SPECCY ZONE to Emulators Unlimited. The Speccy Zone is a wonderful spectrum resource that has many informative sections and an excellent Quiz section that is well worth visiting. :)
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Friday, July 27. 2001 - 08:49 EST
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Mike_Haggar
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Just4Fun Update
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I've just updated the Just4Fun page with updated translations.
I've updated:
* Tales of Phantasia BETA PATCH Norwegian translation
* Mega Man 2 Norwegian translation
Get them at this page.
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Friday, July 27. 2001 - 07:09 EST
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Mike_Haggar
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AdvanceMENU 1.12 Released!
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AdvanceMENU is a DOS frontend for MAME, MESS, RAINE and any other emulator.
News:
* Added the support for a `generic' emulator type. With this you should be able to use AdvanceMENU with any other emulator. Check the `mm.txt' file in the `emulator' section.
* Added a selection by Vertical/Horizontal
* Solved the `hidden cursor' bug
* The `' selection is now saved
* Support for additional command line argument in the emulator call
* Solved a crash bug if no snapshot are available on the slideshow
* Added the game name on the slideshow
* The `enter' press on the slideshow now start the game
* Added the -quiet option to prevent the startup messages.
Get it from this page.
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Friday, July 27. 2001 - 06:58 EST
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Mike_Haggar
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CD-ice Rise Demo Released!
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CD-ice is a CD-i emulator for Windows. This is the first working CD-i emulator.
This version will only play Rise of the Robots and no other games.
Get it from this page.
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Friday, July 27. 2001 - 06:52 EST
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Mike_Haggar
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ClrMamePro 2.16 Released!
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ClrMamePro is a tool to check your rom collection with, it will tell you if you miss known roms, have unknown roms, creates 0-byte files and much more.
News:
* fixed: support for zipfiles with data descriptor entries
* fixed: case-fix problems
* added: exclude paths for set + unneeded check
* added: optional usage of zip32.dll instead of zlib
* misc: some source clean-up/fixes (esp. for WinXP)
* misc: small set-fix-name improvement
* misc: wrong named sets which aren't fixed, are not listed as missing again
* misc: detection of wrong localfileheaders/unknown headers
* misc: no 'no roms in path' warning when using bios folders
* misc: merging-of-different-systems messageboxes don't appear when 'show romlist errors' is disabled.
* misc: rebuilder shows statistics after the last sourcepath (addpath) ONLY
* misc: changed the profiler datfile index search again
Get it from this page.
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Friday, July 27. 2001 - 03:03 EST
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The_Fox
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Emuunlim.com Welcomes Snes-Station!
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| We would like to welcome Stryder Hiryu, author of the Snes emulator SNES-STATION to Emulators Unlimited. Snes-Station is one of the first (if not the first) emulators for the Playstation 2. :)
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Thursday, July 26. 2001 - 10:06 EST
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Mike_Haggar
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FrontDboy 1.6 Released!
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FrontDboy is a Windows frontend for the gameboy emulator DBoy that runs under DOS.
News:
* Corrected Bug when Activating PsxPad
* Corrected Bug in the compression of Roms
* Changes in the configuration of the Language
* Updated Language Files
Get it from this page.
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Thursday, July 26. 2001 - 09:57 EST
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Mike_Haggar
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1964 0.6.3 Patch Released!
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1964 is a Nintendo 64 emulator for Windows.
Notes from the author:
"You should download this patch here only if you have Windows 98 and have had problems using the state save/load and pause/resume options of 0.6.3. There is nothing else new in the patch. To keep the download small, this patch is only the executable, so you'll need the complete 0.6.3 release."
Get the patch and the complete 0.6.3 release from this page.
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Thursday, July 26. 2001 - 09:55 EST
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Mike_Haggar
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Def's N64 Direct Input 0.54 Released!
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Def's N64 Direct Input is a controller plugin for Nintendo 64 emulators that follows the Zilmar plugin specs.
News:
* Fixed 1080 Snowboard error Active indicator now resets the emulator to detect only controls that are active every time a rom is opened. No restart of emulator necessary. In order to play 1080 do not leave the fourth controller active upon starting the rom.
Get it right here.
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Thursday, July 26. 2001 - 09:51 EST
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Mike_Haggar
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N-Rage's PJ64 Input 1.41 Released!
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N-Rage's PJ64 Input is a controller plugin for Project64. It currently supports 4 Player, Input from JoyPad/Stick, KeyBoard and Mouse.
I don't know what's new since there is no change log or anything like that.
Get it right here.
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Thursday, July 26. 2001 - 09:48 EST
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Mike_Haggar
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GPU Kazzuya Soft 1.6 Beta Released!
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Kazzuya Soft GPU is a GPU plugin for Playstation emulator that follows the PSEmu Pro plugin standard.
News:
* Fixed sad bug with translucent Gouraud introduced in the last version!
* Fixed crash bug when taking a snapshot with F8
* Fixed crash bug when minimizing the window
* Fixed messy blit bug when closing the screen with ALT-F4 when in full-screen mode
Get it from this page.
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Thursday, July 26. 2001 - 09:46 EST
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Mike_Haggar
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Apollo 0.02 Released!
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Apollo is a Nintendo 64 emulator for Windows.
News:
* Fixed unaligned PI transfer bug (credits to schibo)
* Fixed DP bit settings at the end of an RDP list
* Fixed up the GUI a bit
* Fixed the Audio plugin problem with Apollo... Most games should have sound.
* Made SRAM/FlashRAM PJ64/TR64 compatible...
* Added Save State compression... selectable via menu.
* Added 16KBit EEPROM... (kinda) :)
* Added Screenshot Option (for PJ64 Revision 1.3 compliance)
* Added CPU Crash safety net
* Added zipped rom support
* Fixed Register 0 != 0 bug which may or maynot effect any roms
* Fixed TLB bug in optimized interpretive... it is now 100% compatible with debugging interpretive
* Added my RSP interpreter... JPG Decompression is now enabled in Zelda OOT
* Added temporary hack to bypass EEPROM for WaveRace SE
* Improved compatibility/stability
* Other things that I can't remember right now...
Get it from this page.
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Thursday, July 26. 2001 - 09:42 EST
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Mike_Haggar
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GoodWSx 0.999.2 Released!
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GoodWSx is a tool to rename and check if you have all known Bandai Wonderswan/WS Color ROMS. This version has 131 entries.
Recent Additions:
- New Additions as usual
- Updated list of undumped carts..
Get it right here.
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Thursday, July 26. 2001 - 09:41 EST
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Mike_Haggar
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GoodVect 1.04 Released!
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GoodVect is a tool to rename and check if you have all known GCE Vectrex ROMS. This version has 180 entries.
Recent Additions:
- 2 more Demos added.
Get it right here.
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Wednesday, July 25. 2001 - 23:41 EST
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Emurage
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VirtuaNES v0.22 Released!
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VirtuaNES a NES emulator for Windows has been updated to version 0.22. Here's what's new in this release:
-Because revises plug-in, please pay attention.
Addition:
---------
-Optional addition of movement with a background.
Can work even if doesn't become an active window during emulation.
Even if an icon changes into it, even full-screen works without relation, but
please pay attention because the sounds sounded and grow.
-Addition of a movie record / play function.
Record information of a hard & software reset / disk change / expansion
controller (remove a family basic keyboard).
Change:
-------
Revision:
---------
-Revision of mapper20.
-The title which revised movement defectiveness and a quiver of a screen with
a version of this time.
Click here for a direct download of VirtuaNES v0.22.
Click here to go to the NES emulator download page.
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Wednesday, July 25. 2001 - 14:25 EST
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Barry
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Three more XOR sets at CPS2Shock!
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CPS2Shock has released three more XORs.
They are:
#46: Super Muscle Bomber: The International Blowout (Japan 940831)
#47: Super Muscle Bomber: The International Blowout (Japan 940808)
#48: Marvel Super Heroes (Japan 951024)
The above XORs are available here.
There is also a new version of Kawaks supporting these games available here.
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Tuesday, July 24. 2001 - 17:19 EST
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Mike_Haggar
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N-Rage's PJ64 Input 1.4 Released!
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N-Rage's PJ64 Input is a controller plugin for Project64. It currently supports 4 Player, Input from JoyPad/Stick, KeyBoard and Mouse.
I don't know what's new since there is no change log or anything like that.
Get it right here.
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Tuesday, July 24. 2001 - 17:09 EST
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Mike_Haggar
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MAME32 0.37 Beta 16 Test Released!
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MAME32 is a Windows build of the arcade emulator MAME.
This release is a test version, so the MAME32 team is asking you to report any bugs and problems you find.
Get it from this page.
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Tuesday, July 24. 2001 - 17:06 EST
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Mike_Haggar
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DreamGBA 1.7 Released!
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DreamGBA is a Gameboy Advance emulator for Windows.
News:
* Fixed a CPSR flag mask bug in BX instruction
* Interrupt Engine fixed...Should be perfect now (Mario Kart works fine)
* Fixed a Castlevania crash bug
* Most game run perfectly now.
Get it right here.
You can also check out the homepage here, but it wasn't updated with DreamGBA 1.7 when I typed this.
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Tuesday, July 24. 2001 - 16:59 EST
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Mike_Haggar
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DamSpecEm 0.3 Released!
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DamSpecEm is a Spectrum emulator for Windows.
News:
- Fixed Tape Report bug.
- Custom display size.
- Support for 11 more Spectrum models.
- Language files updated! Be sure to download the new ones.
Get it from this page.
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Tuesday, July 24. 2001 - 16:57 EST
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Mike_Haggar
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Good2600 0.999.8 Released!
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Good2600 is a tool to rename roms and check if you have all known Atari 2600 ROMS. This version has 1617 entries
Recent Additions:
- more cart redumps from Europe!
- If you know anything about "Inca Gold" cart, please contact me
Get it right here.
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Monday, July 23. 2001 - 20:33 EST
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Aprentice
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ZsKnight leaves the emulation scene!
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The ZSNES homepage has updated with shocking news. ZsKnights dad has passed away, whom has been supporting the family, and he still has 2 more years left in college before graduation, so he's in a predicament. He has announced that he is leaving the emulation scene. He will make a formal goodbye once he is out of shock. Here is the message from the homepage:
"I'm sorry to say this, but this marks my permanent leave from the ZSNES project, anything related to this, and emulation overall. The reason why is that my dad just passed away today, so I'm going to have to spend more of my energy devoted to helping my family. My dad is also the main person who provides the finances to the family (since my mom doesn't work), plus I still have about 2 more years to go before I graduate from university, so my immediate future doesn't look that great. But I just hope that everything will go well. Thanks to all you supporters for everything. Sorry for the lack of a proper goodbye though, so I'll probably update once more after I get out of this shock in another day.
- zsKnight"
Lets wish zsKnight alot of luck and hope for his future.
Also lets hope that zsnes doesn't die as a result of this either.
Thanks to [stig] on irc for the news.
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Monday, July 23. 2001 - 17:39 EST
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Mike_Haggar
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EX68 2.15 Released!
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EX68 is a X68000 emulator for Windows.
I dunno what's new since the page is in Japanese.
Get it from this page.
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Monday, July 23. 2001 - 17:37 EST
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Mike_Haggar
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JAE #35 Added!
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JAE is a arcade emulator for Java.
Berzerk (Stern 1980) is now added to JAE as game #35.
Play it on this page.
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Monday, July 23. 2001 - 17:33 EST
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Mike_Haggar
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MZemu 0.70 Released!
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MZemu is a Sharp MZ-800 emulator for Windows and DOS.
The DOS version is freeware, but the Windows version is shareware.
I dunno what's new since the page is in Czech.
Get it from this page.
Thanks to evilmind for the news.
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Monday, July 23. 2001 - 17:24 EST
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Mike_Haggar
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Nebula 1.6a Released!
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Nebula is a CPS-1 & CPS-2 emulator for Windows.
News:
* Fixes hanging after loading some games in fast computers.
* Most CPS1 sound problems fixed
* Vertical scanlines mode and Hardware blit no MMX are now accesible
* Ghouls'n Ghosts black square problems fixed.
* Most CPS1 QSound game clones are working now.
* Added Street Fighter 2 World Warrior and clones (not all clones tested)
* I forgot to mention in the last version that I've fixed the sound pitch and playing speed. The sound is now closer to the arcade.
Get it from this page.
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Monday, July 23. 2001 - 17:07 EST
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Mike_Haggar
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DamSpecEm 0.2 Released!
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DamSpecEm is a Spectrum emulator for Windows.
News:
- Completely new look to the emulator.
- Completely revised source code.
- Language files.
Get it from this page.
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Monday, July 23. 2001 - 17:05 EST
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Mike_Haggar
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Virtual Aquarius 0.7 Released!
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Virtual Aquarius is a Radofin Electronics Aquarius Home Computer System emulator for Windows.
News:
* Added TOOLS directory. See the readme there to learn about tools.
* Added a couple of ROM images to this zip archive.
* Added limited support for CLOADing raw WAV files. These files must be recorded at 44,100 samples per second, 8-bit, mono -- and must presumably have been CSAVEd from a real Aquarius. PLEASE NOTE: the emulator will not load in WAV files created with CAQ2WAV. I am still trying to figure out why.
* Fixed an annoying border bug, in which the border got wrecked by overlaid windows.
Get it from this page.
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Monday, July 23. 2001 - 13:09 EST
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Mr_Fog
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FPSE: 400 screenshots for you ^_^
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Hi, yep You can see about 400 games screenshost about games that run on FPSE 0.09 (This is the last release).
Have a nice day.
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Monday, July 23. 2001 - 04:14 EST
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Mike_Haggar
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Project64 1.2 Released!
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Project64 is a Nintendo64 emulator for Windows.
News:
R4300i Core and Executable:
- fixed 16k eeprom
- On timer exit block
- fixed another bug in dsrlv & dsrav
- Fixed timer interrupt bug
- fixed a bug in bltz
- Fixed a bug in MapTempReg
- Fixed GE pal not booting
- fixed jr & added floor.w.s to recompiler
- re-wrote tlb probe
- fixed up how cheats save
- added ability to see cpu usage
- fixed up retrieveing correct halfline
- removed RSP plugin selection
Direct3D 6.0:
- Tweaked validate blending a little bit (cleanup pending)
- Added fill mode to the d3d6 mode switching routines so preserves in window changes
- cleaned up some old texture gen code
- Rewrote the z-buffer creation a little, probably wont help
- Implemented about 15 or so more auto-detected ucodes, crc's values courtesy of Smiff
- Fixed lots of Zelda OoT and Mask of Mujura, too much to name
- Fixed lots of RivaTNT and GeForce issues, hopefully better drivers will make these fixes not needed in the future
- fixed black bulldozer in Blast Corps
- rewrote the blending structure a little
- should save last window position for window changes, instead of centering..
- tweaked lots of the tmu cache stuff, might give extra performance, and more accuracy
- remembers more about the window position, and doesn't modify it as easily
OpenGL:
- Implemented about 16 or so more auto-detected ucodes, crc's values courtesy of Smiff
- tweaked lots of the tmu cache stuff, might give extra performance, and more accuracy
- cleaned up some old texture gen code
RSP Compiler:
- Missing functionality not present on Non-Pentium II class computers is now emulated via multiple x86 instructions, instead of not working at all
- Corrected some potential SSE problems, which shouldn't be hit, but could of been
- Integrated all RSP stuff into one DLL, Audio HLE is now an option via the config dialog
DirectInput:
- Other small modifications to help like POV support
- Fixed where you can hit multiple buttons at once when it's waiting for polling already
And if you downloaded this earlier:
"The final archive for 1.2 is now available, there was a small problem with 32-bit depth buffer creation at the last minute, it is now fixed and the archive on the downloads page is updated to reflect this. I'd like to thank Redah for bringing it to my attention, and Smiff for his tireless efforts with testing things out on his G400"
Get it from this page.
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Monday, July 23. 2001 - 04:03 EST
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Mike_Haggar
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GoodSAMC 0.999.2 Released!
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GoodSAMC is a tool to rename roms and check if you have all known Miles-Gordon Computing Sam Coupe Disks. This version has 558 entries.
Recent Additions:
- Recognizes .dsk .sad and .sdf files of 80-84 tracks now
- I'll add .tdo and .sadv2 if someone sends me decompression code for them
- Lots of dates are still wrong.. but I'm out of places to look for them :-(
Get it right here.
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Sunday, July 22. 2001 - 18:27 EST
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Mike_Haggar
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New Zylon Release!
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Zylon is a Windows frontend for the CPS-1 & CPS-2 emulator Nebula.
News:
* Added all nebula supported CPS1 games to the gamelist.. I didn't go through each new added button i made,so if there is a wrong one,please email me the mistake i made, so i can fix it..
* Added the Nebula-Net program to a button on the MenuForm() --Nebula Configuration()..
Get it right here.
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Sunday, July 22. 2001 - 18:22 EST
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Mike_Haggar
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Final Burn Source Code Released!
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Final Burn is a arcade emulator for Windows. The source code is now available for download.
Get it from this page.
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Sunday, July 22. 2001 - 18:19 EST
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Mike_Haggar
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fMSX-SDL 2.5.0.33 Released!
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fMSX-SDL is a SDL (Simple Direct Media Library) port of Marat Fayzullin's fMSX emulator. fMSX-SDL runs under Windows.
News:
* fixed sprite bug (in MSX-1 screens)
* added notification for disk switching, autofire and state file
* added functionality for multiple disks in the front end
* added ability to save default configuration of front end
* changed the default buffer size to 1024 in the configuration
* changed audio output from 8 bits to 16 bits
* upgraded emu2413 emulation from 0.38 to 0.50
* upgraded base fMSX source from 2.4 to 2.5
* published source code as patch on fMSX 2.5 code
Get it from this page.
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Sunday, July 22. 2001 - 18:18 EST
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Mike_Haggar
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MAME Very Easy Run 2.0 Released!
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MAME Very Easy Run is a simple Windows frontend for the arcade emulator MAME.
News:
* Maver locates the directory of the roms automatically.
* It is not more necessary to configure ver.ini to run MAVER.
Get it from this page.
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Sunday, July 22. 2001 - 18:12 EST
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Mike_Haggar
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Steem Engine 1.62 Released!
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Steem Engine is a Atari ST emulator for Windows.
Bugs Fixed:
* Windows 2000 crashing
* Sound improved, bubbling greatly reduced
* DIM support really works now (for DIMs created with all sectors option)
* Date error
New Features:
* Stopped mouse movement at startup causing key press (it does this on a real ST)
* Searchable readme in General Info
* Small icon view in Disk Manager
* 10 Quick folders in Disk Manager (right click on go home and set home buttons)
Get it from this page.
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Sunday, July 22. 2001 - 03:22 EST
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Mike_Haggar
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Final Burn Launcher 0.511 Released!
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Final Burn Launcher is a frontend for the discontinued emulator Final Burn. It makes use of the Final Burn hack FBCPS2en by Bigfool. Every XORed game is playable in Final Burn Launcher. It's also a frontend for Callus and QPlayer.
News:
* Added an Alt Amd Processor check box - try this if you are having problems with cheats.
* Added Slammasters II Cheats to Cheat menu.
* Renamed ddsomj to ddsomjr1. This is how it is named in FBCPS2en and at CPS2-Shock.
* Updated all procedures and cheat files to work with ddsomjr1.
Get it from this page.
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Sunday, July 22. 2001 - 03:19 EST
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Mike_Haggar
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GoodCoCo 0.999.3 Released!
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GoodCoCo is a tool to rename roms and check if you have all known Tandy Color Computer roms. This version has 55 entries.
Recent Additions:
- Correct MindRoll redump (runs in next MESS)
- cocoindex.txt added showing dumped/undumped carts.. help if you can!
Get it right here.
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Sunday, July 22. 2001 - 03:18 EST
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Mike_Haggar
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GoodGBA 0.999.4 Released!
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GoodGBA is a tool to rename roms and check if you have all known Gameboy Advance roms. This version has 585 entries.
Recent Additions:
- Lots of new ROMS have fun... (wasting space here since nothing new to tell!)
Get it right here.
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Sunday, July 22. 2001 - 00:57 EST
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Aprentice
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1964 Released!
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1964, an advanced nintendo 64 emulator has been released with some amazing changes since the last version:
Support for over 130 games. (Rice)
See http://1964.emulation64.com/Compatibility.htm
or review the .ini file. Lost a bit of speed with
the better compatibility but future versions will be faster ;)
Built-in Kaillera Netplay (NooTe)
More configurable options, and nicer GUI. Right-click a game in the gui to
individually configure a game's settings or use default options (Rice)
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Saturday, July 21. 2001 - 17:10 EST
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Mike_Haggar
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Jukebox 1.3 Released!
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Jukebox is a CPS-1 & CPS-2 QSound player for Windows
News:
* Added more CPS1 games
* Changed the buffer size to a more SBPCI friendly value
Get it from this page.
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Saturday, July 21. 2001 - 17:03 EST
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Mike_Haggar
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Nebula 1.6 Released!
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Nebula is a CPS-1 & CPS-2 emulator for Windows.
News:
* ADDED PRELIMINARY NETPLAY SUPPORT USING KAILLERA :). Use the -knet option or the NebulaNet.exe file.
* Fixed CPS1 background color selection.
* Added most CPS1 games (there are still some missing)
* Added more dipswitches
* Sound state in CPS1 games is not saved/loaded now, I'm trying to fix some problems with it.
* Fixed some CPS1 gfx glitches (3wonders black squares are still there)
* Faster rotated games. Now they are almost as fast as horizontal ones (Thanks Mr K :) )
* Much faster scanline modes.
* Faster 2xZoom.
* Added new image enhacement modes: Super2xSaI, 2xSaISuperEagle, 2xSai 75% scanlined (Thanks again to Mr K for this last one :) )
* Added Vertical Scanlines mode.
* Fixed Eagle support that was broken some versions ago.
* Removed scanline modes in 640x480. You must use higher resolutions to enable them.
* Added 384x224 and 768x448 resolutions. You can only use them if you video card supports them. (there are some patches out there that can enable these resolutions in some cards).
* Added an AutoAnalyze option in the NEBULA.INI file to avoid nebula analyzing romsets on startup.
* Added the Default option in Cheat files.
* Sounds in the GUI.
* SFZ3 characters and backgrounds animations fixed.
* PrioEngine option removed from NEBULA.INI, it's no longer needed.
* And lots changes that I can't remember...
Get it from this page.
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Saturday, July 21. 2001 - 16:51 EST
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Mike_Haggar
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Dega 1.00 Released!
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Dega is a new Sega Master System/Game Gear emulator for Windows
Features:
* Estimated 95% compatibility
* Uses Dave's assembler Z80 core.
* Uses Dave's PSG sound emulator.
* H-interrupts and raster effects supported.
* Features enhanced PSG emulation by replacing square wave output with real sampled instruments.
* Supports DirectDraw Overlay surfaces used by modern video cards.
* Supports 3D glasses emulation using Red/Blue glasses.
* Speech/sampled sound supported.
Get it from this page.
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Saturday, July 21. 2001 - 16:49 EST
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Mike_Haggar
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Mimic 1.08 Released!
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Mimic is a Z80 machine emulator, (NES, GB, SMS, GG, Colecovision, Arcade, etc.) for Windows
News:
* New:32 bit version :)
* New:2A03/6502/6502C Support
* New:NES support
* Fix:Stars background re-enabled
* Fix:Status line scrolls
* Fix:Menu now fully dynamic
* Fix:Z80/Z80GB/8080 HALT fix
* Fix:Sound Blaster
* Fix:Gameboy VDP
* Fix:Game Gear VDP
* Fix:Many, many more :)
Get it from this page.
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Saturday, July 21. 2001 - 16:38 EST
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Mike_Haggar
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RockNES 1.942 (DOS) Released!
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RockNES is a NES emulator for multiple platforms. This time the DOS version has been updated.
News:
* Fixed ROM information saving (header + CRCs in a text file);
* Fixed mirroring state loading for RSx files (when an unknown value is found);
* Fixed a stupid GUI bug: no more emulation reset when you leave the GUI by first time;
* Fixed a small flaw in the scanline cycle calculation;
* Fixed a small flaw in the MMC3 scanline counter (from previous version);
* Fixed mapper #68 (Batman: Return of Joker - USA/Jap - works fine again);
* Added a patch to fix mirroring in Super Cars game.
There has also been a small update to RockNES 1.942 today:
Update: fixed sound duty cycles configuration. Redownload it case you hate the current setting :-)
Get it from this page.
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Saturday, July 21. 2001 - 01:57 EST
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Mike_Haggar
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MAMEDC 0.4 Released!
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MAMEDC is a port of the Arcade emulator MAME for Dreamcast.
News:
- added double dragon, double dragon 2, mspacman, galaga, 88 games, ikari warriors, gauntlet, gauntlet 2, 1941,
ghouls'n ghosts (buggy), final fight (buggy) and strider (buggy) drivers
- added gamelist scroll as the game list is getting huge :)
- the auto frameskip sucked so it's now manual
- more improvements in the graphic code. some drivers (like pang, contra and commando) are noticably faster
- added progress indicator when loading roms
- added 3rd button (B) support on the controllers
- added antialias setting
Get it from this page.
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Saturday, July 21. 2001 - 01:17 EST
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Mike_Haggar
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PCSX 0.9.140 Released!
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PCSX is a Playstation emulator for Windows that follows the PSEmu Pro plugin standard.
News:
* New GTE code (still buggy)
* SIO fixes
* Support for 2 players and PSEMU pad plugins
* MDEC
* Memory card support
* XA support(buggy)
* fixes to cd-rom & cd-rom DMA
* fixes to rootcounters
* SIO irq,Black & white MDEC supported
* support the new Plugin format (for GPU and SPU plugins)
* automatic cd loader. Support for psemu ISOS plugins added. Loader through bios support
* savestate support :)
* Prelimary Screen-pic support. :)
Get it from this page.
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Saturday, July 21. 2001 - 00:59 EST
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Mike_Haggar
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BGB 0.4 Released!
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BGB is a Gameboy emulator for Windows.
News:
- Added GBC support. Fixed bug in auto-frameskip code, it is now smoother. Minor change in video engine, "the addams family" and "starfight" now run.
Get it from this page.
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Saturday, July 21. 2001 - 00:48 EST
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Mike_Haggar
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Final Burn Launcher 0.510 Released!
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Final Burn Launcher is a frontend for the discontinued emulator Final Burn. It makes use of the Final Burn hack FBCPS2en by Bigfool. Every XORed game is playable in Final Burn Launcher. It's also a frontend for Callus and QPlayer.
News:
* Added support for some CPS-1 clones via fblCPS1. This includes some sf2ce hacks.
* Added an option to filter the game list depending on what roms you have.
* Added a seperate dialog to configure finalburn.ini.
* Added an option on the main screen to enable/disable cheats.
* Changed the look of the main screen to enable bigger screenshots and a longer gamelist. I have updated and uploaded the Final Burn screenshots to my site - Callus coming soon.
Get it from this page.
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Friday, July 20. 2001 - 14:57 EST
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Mike_Haggar
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MAMED News
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MAMED for DC is a port of the arcade emulator MAME to Dreamcast.
There are now more DiscJuggler self-boot images on the homepage.
Get it from this page.
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Friday, July 20. 2001 - 14:55 EST
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Mike_Haggar
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Apple //e Emulator 1.10.4 Released!
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Apple //e Emulator is a Apple //e emulator for Windows.
News:
- user interface to toggle enhanced disk speed re-added
- crash when opening image for previously empty spinning drive fixed
- image detection on filename extension streamlined
- error handling on invalid images streamlined
- creation of .DSK and .NIB images from scratch added
- DOS 3.3 read address field routine detection removed
- DOS 3.3 change track routine detection and patching removed
- floppy drive lights display changed to be never both on
- double hires video mode in color mode corrected based on NTSC logic
- new "Color (optimized)" mode with fringe reduction added
- 'F9' to cycle through the three color modes added
- memory leak when changing video mode fixed
- capslock handling streamlined
- (US-)keyboard to character mapping based on internal table removed
- keyboard to character mapping based on windows keyboard driver added
- joystick emulation with keyboard values changed when several keys pressed
- "Paused" and "Stepping" display refresh fixed
- help updated - thanks to Brian K. Broker (bkb@cnw.com)
- copyright notice in version info changed
Get it from this page.
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Friday, July 20. 2001 - 14:50 EST
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Mike_Haggar
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Snes9xWin 1.38 Released!
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Snes9x is a Super Nintendo emulator for a lot of different systems. This time the Windows port was updated.
News:
* Added support for Star Ocean and Street Fighter 2 Alpha decompressed graphics packs from dejap. Used a binary chop search rather than a linear search to locate correct decompressed graphics more quickly - should help emulation speed during later stages of the game.
* Included OpenGL support into the Linux port and speeded up the Windows OpenGL implementation slightly. The real speed up would occur if I could figure out how/if 16-bit textures are supported in OpenGL because at the moment the 16-bit software rendered SNES image must be converted to 24-bit before being uploaded as a texture...
* Included the latest ZSNES DSP-1 code. Now Pilotwings, SD Racer and Suzuka 8 Hours are playable. Aim For The Ace, Super Air Diver 1 & 2 and Syutoko Battle 94 are also playable, but with bugs. Thanks to zsKnight, _demo_, et al for all their hard work.
* Another Daffy Duck: Marvin Missions screen flicker problem worked around - writing to the IRQ enable register shouldn't clear any pending IRQs, but Sieken 3 seems to require this or else the game hangs. Special-cased Daffy Duck for now.
* An NMI emulation bug was triggering a Panic Bomberman World game bug, crashing it. Basically, if a game enables NMIs after the normal trigger point, the NMI should not trigger if the game has already read the NMI clear register.
* Panic Bomberman World requires SPC700 memory to be initialised to zero on reset otherwise the game hangs when a tune finishes and another one should start.
* Added mouse pointer auto-hide to the Windows port. Much better than the turn the mouse pointer into a black dot method I was using before. - Included the latest ZSNES Super FX code. Not sure if it fixes actually fixes any games.
* Added an offset hack for Strike Gunner to get the scrolling ground layer to line up correctly - another offset-per-tile bug hacked around for now.
* Arrr! Left in some debugging code in the last release that prevented all games that need the slower SPC700 timing from working. Removed it.
* Hmm. The broken cut-scenes in Deep Space 9 seem to indicate that I haven't got the emulated clock speed of the 65c816 CPU correct yet. And not by a little bit - a 9% too slow error. Hacked special timing for the game for now.
* Added triple-buffering to Windows port - enabling double-buffering actually enables triple-buffering if you have enough free video RAM, defaulting to double-buffering if you don't.
* Fixed another crash bug in the interpolated mode 7 code - if no scaling was being used (either up or down) and screen repeat was enabled and the screen was flipped horizontally, the routine would crash Snes9x. Was causing Snes9x to crash during rock monster boss stage of Castlevania 4.
* Oops. Got the initialisation of the default SNES screen width and height round the wrong way - could cause a X Windows System error message on the UNIX port after loading a ZSNES freeze file.
* Included the unofficial Windows port emulation fixes for several games including Kentouou World championship and TKO Super Championship.
* Included ??? improved Anti Res. sound sample decoding routine and updated the C version to match.
* Included Anti Res. improved sample decompression code he sent me ages ago, but for some reason I didn't include. Sorry. This version seems good enough to leave enabled all the time.
Get it from this page.
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Friday, July 20. 2001 - 11:04 EST
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SpOoK
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Blade64 WIP 5 Screenshots
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Here's some new sreenshots of the up-coming release of Blade64 playing Zelda OOT, Zelda MM, Turok plus Pokémon snap is showing a promising start.
See them Here!.
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Friday, July 20. 2001 - 01:38 EST
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Mike_Haggar
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New MAMED Release!
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MAMED for DC is another port of the arcade emulator MAME to Dreamcast.
Notes from author:
"The CD swap bug has been fixed. Turned out to be a single character in the KOS iso9660 driver (uint32 changed to int32) for those that want to know. So now you need my special version of KOS to run MAMED on your dreamcast, although this version should run any standard KOS application without problems. I've included the standard KOS boot script support in this special version so you can change which mamed.klf gets run of a CD or so you can run some kind of KOS menu application to select one. Disk swapping should not cause any problems, to refresh the screen just try and load something that's not on the disk by pressing start from the game list and it will rescan the CD correctly. Just be sure to edit the boot.rc file to run the version of mamed.klf you want. I've also imbedded the stream.drv in the /rd inside KOS so you don't need it on the CD anymore.
OK now on to the MAMED packs. All cpu and sound drivers are inside in each pack so they will be too big to load onto /rd and run it from there so they must be on a CD to run preferably the CD with KOS above. All MAME drivers are included and separated by manufacture groups but not all will run because of memory constraints. I tried to make all the packs about the same size (~5MB). I can fairly easily make special builds to run a particular game with only the bare minimum of code but I will work on that later. Remember the uncompressed rom size is important but also each driver has to emulate ram chips inside the machine too so don't expect a rom that uncompresses to 14.6MB to run on the dreamcast you need space for ram chips and the emulator code and even then it might be just too slow. Also remember this is based on MAME v37b6 not the latest and some rom have changed."
There are 15 different packs on the homepage and a DiscJuggler image of the first pack.
Get it from this page.
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Friday, July 20. 2001 - 01:12 EST
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Mike_Haggar
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Unofficial UltraINI 1.0.35 Released!
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The unofficial UltraINI is the INI file for the Nintendo 64 emulator UltraHLE that runs under Windows.
News:
* Upgraded Fighting Force 64 to playable (APE) Just flip your monitor over to reinvert the gameplay.
* Added cheats to Fighting Force 64 (APE)
Get it from this page.
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Friday, July 20. 2001 - 01:06 EST
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Mike_Haggar
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MAMEDC 0.3 Released!
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MAMEDC is a port of the Arcade emulator MAME for Dreamcast.
News:
- cd swapping code should be fixed (thanks to James Surine)
- James also fixed a small bug in the sound code
- zip support fixed! put all your zipped roms in the /roms/ folder
- looks like some roms HAVE to be zipped otherwise they won't work
- added bubble bobble, bombjack & contra drivers!
- second controller support
Get it from this page.
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Thursday, July 19. 2001 - 16:20 EST
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Mike_Haggar
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HuE 0.01 Released!
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HuE is a PC Engine emulator with Kaillera support.
The page is in Japanese, so I have no idea of the features or anything...
Get it from this page.
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Thursday, July 19. 2001 - 16:12 EST
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Mike_Haggar
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Final Burn Launcher 0.503 Released!
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Final Burn Launcher is a frontend for the discontinued emulator Final Burn. It makes use of the Final Burn hack FBCPS2en by Bigfool. Every XORed game is playable in Final Burn Launcher. It's also a frontend for Callus and QPlayer.
News:
* Fixed a few bugs which caused the wrong game to start.
Get it from this page.
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Wednesday, July 18. 2001 - 19:32 EST
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The_Fox
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Emulator for Playstation 2 - You Seen It Here First!
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I can NOW reveal that in the next few days we will be opening a site (hosted at emuunlim.com) that is the homepage for the world's first emulator for Playstation 2. (Note: Not a playstation 2 emulator heh!)
Its currently playable and we will be showing pictures of this emulator, when the site opens...
So keep guessing until we let the cat out of the bag :)
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Wednesday, July 18. 2001 - 17:42 EST
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Mike_Haggar
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RomCenter 2.20 Released!
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RomCenter is a tool to check, fix and see what roms you are missing for various emulators.
News:
- Link to CAESAR database and MAME.DK repository: Select game and push button to open game information page.
- Copying or moving a selection of file : automatically move neogeo, cps2... games in separate folder.
- Miss/ have report with roms details : know which roms is missing in games
- Save dialog box for reports
- Purge backup folder from aplication
- Zip compression level (default in previous rc version was 9)
- Changed path selector to allow network path selection
- Faster sublist processing.
- DLL installed in romcenter folder
- Fixed: Shift selection problem fixed
- Fixed: bug in internal database for roms merged with a different name.
- Fixed: Zero-crc and normal crc in same game not shown properly (China gate...)
- Fixed: 'All except' selection not reported in reports
- Fixed: Actions disabled sometime on context menus.
Get it from this page.
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Wednesday, July 18. 2001 - 17:37 EST
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Mike_Haggar
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Nebula WIP
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You might want to check out what's happening to the CPS-1 & CPS-2 emulator for Windows, Nebula.
Cleck here to find out.
Thanks to Miyamoto for the news.
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Wednesday, July 18. 2001 - 17:18 EST
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Mike_Haggar |