How is the v5 looking so far, what is done & what is yet to be done?
Jones & TOD: Works in attract mode only. b.Packrat: Works in attract
mode. It's possible to start a game, but the controls aren't working
yet.c.Road Blasters Works in attract mode only. Line scrolling isn't
implemented yet. d.Marble Madness: Somewhat playable, but only for
the Practice Race. There are still some bugs to work out.e.Road
Runner: Works in attract mode. It's possible to start a game, but
after about one screen you get trapped.Indy and Road Runner are
suffering from extreme slapstic problems right now. That, and a
lack of information about the YM2151 IRQ, are holding things up.
Is sound implemented in v5 at all? A.It's not working yet for any
of the System 1 games. Q.Is the emulation running fast?
Neil: How fast
is "fast"? It's running at more-or-less the same speed as it was
Which game on the v5 is turning out to be the best supported?
by the time it's finished, they'll all be supported equally well.
Right now, Marble Madness seems to be the best working game.
Any other games planned for further versions? (hard drivin', 720
Neil: I don't
have any solid plans after version 0.5. I don't know.
Is MGE just atari arcade games related or are you going elsewhere
Neil: I'm probably
going to stick with Atari. My philosophy is not "emulate everything
and take no prisoners" - I'd rather make MGE an Atari-themed emulator.
Besides, the Atari stuff tends to use similar hardware.
Approximately (I know that you must have been asked this 1 million
times) when do you plan to release?
Neil: If I knew,
I would have put it on my web page. Nuff said.
Any exclusive news about the emulator ?
Neil: Look for
version 0.46 some time soon, with improved FM sound, perfectly working
Gauntlet 2 slapstic, and better stability under Win 95.